How to Encounter Water Queen Again

Bosses are ambitious, resilient enemies that offer a substantial challenge to players. Defeating a boss is usually instrumental in advancing the game in some way or another, for example, granting the player a new material for a pickaxe of a college tier. Each has its own particular way of being summoned. For example, about bosses take associated summoning items that can exist used to spawn them manually nether certain conditions, while there are others that will appear later on the role player interacts in a certain way with the surroundings. Event bosses will only appear during their respective events and leave when the event ends. Mini-bosses also exist and appear merely during special events, expressing the aforementioned amount of difficulty every bit many normal bosses. Their health has a huge range: On Archetype Manner information technology ranges from 1,000 to 145,000.

Most bosses and mini-bosses can pass through blocks of all types, with the exception of Rex Slime, Queen Slime , Lepus , Turkor the Ungrateful'south body, and the Flying Dutchman .

For all not-event bosses, with the exception of the Lunatic Cultist , status messages will appear when that dominate is almost to spawn or has already spawned. Upon spawning, its item theme music plays. During events, bosses and mini-bosses tin can appear multiple times and take no singled-out spawn message. In the case of wave events like the Pumpkin and Frost Moons and the Old One'south Regular army , status letters that announced at the start of each wave tin can indicate whether or not a sure boss or mini-dominate volition announced. Defeating a non-consequence boss concludes with a congratulatory bulletin and several reward items.

On the Desktop version Desktop version, Console version Console version, Mobile version Mobile version, Nintendo Switch version Nintendo Switch version, and tModLoader version tModLoader version, bosses will appear on the minimap, each with an individual map icon. On the Desktop version Desktop version, Console version Console version, Mobile version Mobile version, and Nintendo Switch version Nintendo Switch version, a boss health bar will appear on the screen (information technology will just show the health of the most recently-attacked boss, if in that location are multiple).

  • However, bosses will all the same appear as the standard imperial hulk that signifies enemies on the Old-gen console version Onetime-gen console version.

Contents

  • 1 Pre-Hardmode bosses
    • 1.1 King Slime
    • 1.2 Centre of Cthulhu
    • 1.three Eater of Worlds
    • 1.iv Brain of Cthulhu
    • 1.5 Queen Bee
    • one.6 Skeletron
    • 1.7 Deerclops
    • 1.8 Wall of Flesh
  • 2 Hardmode bosses
    • 2.1 Queen Slime
    • 2.2 The Twins
    • 2.3 The Destroyer
    • 2.4 Skeletron Prime
    • 2.five Plantera
    • 2.6 Golem
    • 2.7 Duke Fishron
    • 2.8 Empress of Low-cal
    • 2.9 Lunatic Cultist
    • 2.x Moon Lord
  • 3 Event bosses
    • 3.1 Night Mage
    • 3.2 Ogre
    • three.three Betsy
    • 3.4 Flying Dutchman
    • three.five Mourning Wood
    • 3.6 Pumpking
    • 3.seven Everscream
    • 3.eight Santa-NK1
    • three.ix Ice Queen
    • 3.x Martian Saucer
    • iii.11 Solar Pillar
    • 3.12 Nebula Colonnade
    • 3.13 Vortex Colonnade
    • 3.xiv Stardust Pillar
  • 4 Erstwhile-gen console version and Nintendo 3DS version exclusive
    • iv.1 Ocram
  • 5 Nintendo 3DS version exclusive
    • 5.1 Lepus
    • 5.2 Turkor the Ungrateful
  • 6 Notes
  • 7 Achievements
  • eight History

Pre-Hardmode bosses

These are the offset bosses the player can run across. Usually, defeating one of these bosses will give the thespian items and materials necessary to progress in the game, eventually leading to Hardmode. Although there are 8 pre-Hardmode bosses, just seven can be spawned in the same world, as the Eater of Worlds is exclusive to worlds containing Abuse, and the Encephalon of Cthulhu is exclusive to worlds containing Cherry (bold the role player does not identify an alternate evil in the same world as the other 1, e.m. via seeds from some other earth or seeds purchased from the Dryad NPC in Hardmode, and does not use a secret seed ).

King Slime

Male monarch Slime is a giant bluish slime with two,000 / 2,800 / 3,570 health. It is summoned with a Slime Crown, or after killing 150 (75 if he has already been killed) slimes during a Slime Pelting , or can also rarely announced in the outer thirds of the map completely by itself. Equally with all enemies that can spawn naturally, the King Slime has a better hazard of spawning while standing near a placed Water Candle or while nether the effects of a Battle Potion.

On the Desktop version Desktop, Console version Console, Mobile version Mobile, Nintendo Switch version Switch, and tModLoader version tModLoader versions, King Slime can teleport to the player if he gets trapped or if the player gets out of his reach for as well long.

King Slime does not provide access to game-advancing items upon defeat, but outside Skillful Mode will drop 1 Gold Coin, one or two slice(s) of Ninja wearing apparel, and one of several slime-related items.

In Proficient Mode (and Master Way), King Slime tin summon Spiked Slimes, that are like to the Spiked Jungle Slime and Spiked Ice Slime.

Eye of Cthulhu

Eye of Cthulhu.gif

The Eye of Cthulhu is a huge eyeball with 2,800 / 3,640 / 4,641 wellness. It has a 33.33*1/3 (33.33%) chance of spawning at the first of each night once the player has 200 HP or more than, 3 or more than NPCs living in houses, and over 10 defence. It will go along to practise so until defeated for the showtime time. It can also exist summoned using a Suspicious Looking Eye at dark. If non defeated by the actor by the end of the night, it will travel upwards and despawn. This is by and large the first dominate a histrion must face. It travels through blocks, and spawns Servants of Cthulhu.

In Expert Mode (and Master Mode), the Eye of Cthulhu volition do a fast chain dash in its second stage, using the attack more often the lower health it has. The chain dash attack will too scale in aggressiveness the same manner. This can atomic number 82 to it dashing almost continually at high velocity at very low health.

Eater of Worlds

The Eater of Worlds is a jumbo worm with 10,050 / 15,120 / 19,224 health in total on the Desktop version Desktop version, Console version Panel version, Mobile version Mobile version, and Nintendo Switch version Nintendo Switch version, and 7,500 / 10,500 wellness on the Old-gen console version Sometime-gen console version, Nintendo3DS Nintendo 3DS version version, and tModLoader version tModLoader version. It awakens after every tertiary Shadow Orb is broken or after Worm Nutrient is used. Shadow Orbs are found in the Corruption chasms, surrounded by Ebonstone, which requires a pickaxe with 65% pickaxe power or higher to mine, although explosives or Purification Powder tin be used to bypass this. Once inside range, Shadow Orbs can exist destroyed with a hammer or explosives. The Eater of Worlds can but be summoned in worlds containing Corruption, and tin can be summoned at any time of the day. If information technology manages to escape the Corruption, it will abscond and disappear.

Eater of Worlds is a large worm-type enemy that travels through tiles, and is made up of multiple sections that can each assail separately when cut off. To defeat information technology, every section must be brought down to less than two torso parts to exist killed (the smallest possible section is a head and a tail with no body pieces). Due to how helpful Abuse gear is, this volition probably be the second boss faced in worlds that take Corruption, rather than those who have Crimson.

The Eater of Worlds is the only source of Shadow Scales in the game, and information technology drops large amounts of Demonite Ore. They can exist combined to make Shadow armor, but it can also be sold for almost x per stack of 99, making this technically the best pre-Hardmode boss for farming in the game.

In Expert Mode, the dominate is able to shoot greenish projectiles at the role player chosen Vile Spit, similar to those fired from Corruptors, another Abuse-exclusive enemy.

Encephalon of Cthulhu

The Brain of Cthulhu is a large, flight encephalon with a mere one,000 / 1,700 / ii,167 health, giving information technology the everyman amount of health out of any boss. It spawns in one case for every third Reddish Center that is broken or immediately after a Bloody Spine is used. Crimson Hearts are plant in the Crimson's chasms, surrounded by Crimstone, which can exist bypassed with the aforementioned methods Ebonstone can. Withal, some of the pockets containing these will generate open. Once within range, Crimson Hearts can exist destroyed with a Hammer or any tile-breaking explosive. It can simply be summoned in the Scarlet, but at any fourth dimension of mean solar day.

The Encephalon of Cthulhu has ii forms. In the beginning form, the brain cannot be harmed, and Creepers volition float around it. Afterward all of these are killed, the Brain of Cthulhu will go into its second form, where it will teleport more frantically and motion a lot faster, so a ranged weapon may be needed. The Brain of Cthulhu's 2nd set on form is ramming, similar the second course of Eye of Cthulhu. Unlike near other bosses, the Brain of Cthulhu is not immune to knockback.

The Encephalon of Cthulhu is the just source of Tissue Samples in the game (other than the creepers spawned while fighting it), and drops a large amount of Crimtane Ore, which are their equivalents to the abuse items Shadow Calibration and Demonite Ore respectively.

In Good Way, the Brain of Cthulhu volition have more health, and in its 2d phase, it volition start creating illusions of itself to charge at the player. The lower the Encephalon of Cthulhu'due south HP gets, the illusions go much less obvious to the indicate where they volition look exactly like the existent Brain of Cthulhu. Nevertheless, the minimap icon will even so evidence the existent Brain of Cthulhu, allowing players to bypass this.

Queen Bee

Queen Bee.gif

Queen Bee is an enormous bee with 3,400 / 4,760 / 6,069 health. She is summoned by destroying her larva, encased within the walls of Bee Hives located in the Underground Jungle. She can also be summoned past the use of an Abeemination anywhere in the Jungle biome. She is the only source of Bee Wax in the game. Queen Bee is immune to knockback.

Queen Bee alternates between charging at the player, hovering to a higher place them whilst spawning Bees, and moving left and right whilst shooting stingers. In Expert Fashion, the rate at which she charges the role player gets faster the more damage she takes.

Defeating Queen Bee will let the Witch Doc to spawn; other than this, she does not advance the game in a major sense, though defeating her does provide some decent loot that can further help the player gear up for the boss boxing against the Wall of Flesh. One such weapon is the Beenade, which is extremely effective when fighting the Wall of Flesh.

Skeletron

Skeletron is a large skeletal caput with 4,400 / viii,800 / 11,220 wellness and two easily. It is summoned by speaking to the Old Human NPC at the entrance of the Dungeon and activating his curse at dark. Skeletron will alternate between attacking the player with its hands and performing a spinning attack. Its hands can be attacked and defeated to make the battle easier, although this is not required. If it has not been defeated earlier the night is over, Skeletron volition attack and unremarkably kill the thespian in one hit. It will so despawn.

Defeating Skeletron will stop the Dungeon Guardians from spawning, allowing free access to the Dungeon. It can be summoned once more by killing the Clothier with the Clothier Voodoo Doll equipped at nighttime.

In Skillful Way, Skeletron's caput is more resistant to harm until its easily are destroyed. Once they are destroyed, it will start shooting homing skulls at the player. Expert mode Skeletron is much faster. Its hands inflict the Slow debuff, and its head inflicts Bleeding. If the thespian gets defenseless by its head-spin attack, Skeletron can "stun-lock" them, a lethal situation that can only be escaped by high mobility, e.g. with a hook.

Deerclops

The Deerclops is a large, upright, one eyed deer with 7,000 / 11,900 / 15,172 health. It is summoned by using a Deer Thing at any time while in the Snow biome.

The Deerclops has four attacks:

  • If it is close to the player, the Deerclops will smash the footing, summoning a moving ridge of ice spikes that quickly travels torwards them. Every third consecutive wave does not go as far, but spreads in both directions.
  • If it is not close enough to its target to utilise its ice spikes assail, the Deerclops will 'scoop' and then throw numerous chunks of droppings into the air that fall dorsum downward. These water ice chunks tin can pass through blocks.
  • The Deerclops will occasionally stand in place and roar, inflicting the Slow Debuff on all players for 12 seconds / 24 seconds / thirty seconds.

If the thespian is above the Deerclops for too long, it will summon five shadow hands around the player.

The Deerclops can laissez passer through solid blocks, but volition quickly rise to the top of said blocks unless the thespian is below it.

If the player is more than xxx tiles abroad from information technology, the Deerclops volition turn a dark shade purple and go immune to damage.

If the Deerclops is significantly offscreen, it will wander back and forth without directly seeking the player.

In Expert Mode, shadow hands will exist periodically summoned that either move forrard slowly, move forward quickly and curve, or spin in place. Shadow hands are summoned more oftentimes equally the Deerclops' life gets lower.

Wall of Mankind

The Wall of Flesh is a towering wall that spans the entire screen height. It has 8,000 / 11,200 / 14,280 health. It is summoned past throwing a Guide Voodoo Doll into a puddle of lava while the Guide is alive. It is the last boss of pre-Hardmode, because defeating it will irreversibly enable Hardmode in the world. It can driblet several powerful items, one of them being the guaranteed drop Pwnhammer which tin can exist used to interruption Demon Altars or Crimson Altars in order to spawn various game-advancing Hardmode ores.

Upon summoning the Wall of Flesh, the histrion will be afflicted with the Horrified debuff, which prevents fleeing from the battle – any effort to practice and then will result in severe harm via The Tongue or instant death if the role player tries to teleport away, and the debuff will non exist removed until either the player or the Wall of Flesh is killed. The Wall of Flesh will then sweep across the map, moving faster as its HP gets lower. It must be killed before it reaches the terminate of the map, otherwise it will despawn and any living players in the Underworld will instantly die. Additionally, the Wall of Flesh'due south eyes fire lasers, with the rate of burn increasing every bit information technology takes damage. Its mouth burps Leeches that will chase the player, and information technology has small mouths attached to it called The Hungry, which will also move toward and damage the player.

In Skillful Mode, the Wall of Mankind will greatly increase its movement speed as its health decreases, eventually surpassing even players riding the Bunny Mount or horse mounts in move speed. The Hungry volition apace respawn, thus seemingly blocking the wall from attacks, and tin can deal significant impairment themselves. The faster the Wall of Mankind moves and the quicker The Hungry respawn, the more the player will have to focus on dealing damage and moving across a decent terrain.

Hardmode bosses

Hardmode bosses are significantly stronger than previous bosses.

Queen Slime

Queen Slime is a giant slime with xviii,000 / 28,800 / 36,720 health. She is bachelor to battle at the kickoff of Hardmode, and is summoned from Gelatin Crystals in the Underground Hallow. She is an optional boss fight and is a pocket-size gap to claiming before facing the mechanical bosses, warranting equipment upgrades and other items. In that location is a very strong resemblance to the pre-Hardmode Male monarch Slime, and is one of two Hallowed bosses featured in the game. As she takes damage she spawns Crystal Slimes, Boisterous Slimes, and Heavenly Slimes to help her. While her offset form is straightforward with attack patterns similar to that of Male monarch Slime'due south, the second phase poses much more of a threat as the boss begins to fly in the air, shooting projectiles from in a higher place.

The Twins

The Twins are a pair of cybernetic Eyes of Cthulhu. They exist as ii individual entities, known every bit Retinazer and Spazmatism, with the former having 20,000 / 30,000 / 38,250 wellness and the latter having 23,000 / 34,500 / 43,987 health. The Twins are summoned using a Mechanical Eye at dark. It is worth noting that they will proceeds defense in their second forms, dissimilar the Eye of Cthulhu.

The two eyes have different fighting styles. Retinazer focuses on shooting the player with Expiry Lasers like the Destroyer's Probes. Once it reaches 40% HP, it will transform into its second class, replacing its pupil with a laser cannon. During this form, it will shoot lasers extremely fast, sometimes having the same fire rate as a Megashark.

The other eye, Spazmatism, focuses on slamming into the player and firing cursed flames. Once it reaches 40% HP, it will transform into its second form, resembling a mechanical version of the Eye of Cthulhu's second form. Information technology will bargain a lot more damage, and the flames it shoots are more consistent like the Flamethrower instead of the Cursed Flames, but the flames will nevertheless inflict Cursed Inferno debuff on the player. The final Twin destroyed will drop all of the boodle.

In Proficient Mode, Retinazer will shoot lasers faster, and Spazmatism charges faster in its second form.

The Destroyer

The Destroyer is a colossal mechanized Eater of Worlds with 80,000 / 120,000 / 153,000 health. It is considered the easiest Hardmode boss by many players, despite having the second-highest wellness. Although it is similar to its pre-Hardmode analogue, the Eater of Worlds, it has some key differences: it will not dissever into smaller segments, will shoot lasers from its torso if space is available, and will deploy Probes to assail once a segment is destroyed.

The Destroyer is summoned past crafting and using a Mechanical Worm anywhere, just can just be spawned at nighttime. The Destroyer will shoot Death Lasers, increasing in attack speed as it loses health. Weapons that deal harm to multiple segments similar Flails, Daedalus Stormbow, and the Demon Scythe are recommended, because they will hit multiple sections of The Destroyer at once.

In Good Mode, The Destroyer'southward head can deal damage every bit high as 280 / 420, crippling the thespian if they are hit head-on.

Skeletron Prime

Skeletron Prime is a weaponized mechanical variation of Skeletron, with the head lone having 28,000 / 42,000 / 53,550 wellness. Instead of ii easily, it has four limbs – a vice, light amplification by stimulated emission of radiation gun, saw, and cannon. With the head and all limbs combined, Skeletron Prime has 59,000 / 88,500 / 112,836 HP. Still, like Skeletron, only the head has to be defeated. Skeletron Prime number can be summoned as many times per world as needed, by crafting and using a Mechanical Skull, but it tin can only exist summoned at night. It is more mobile than its predecessor, and it regularly flies off-screen, making targeting more difficult. It is too worth noting that when its head spins, its defense doubles from 24 to 48, different Skeletron, whose defense is dropped to 0 when spinning.

Skeletron Prime volition drop Hallowed Confined and Souls of Fright upon being defeated, which are both used to craft many kinds of armor and tools. Like Skeletron, if Prime is not killed before the night ends, it will spin and target the player, more often than not killing the player in one hit, and will despawn afterwards.

In Expert Fashion, Skeletron Prime moves significantly faster during its spinning attack, similarly to Skeletron.

Plantera

Plantera is an enormous bloom with 30,000 / 42,000 / 53,549 health. She is awoken by destroying a Plantera's Bulb, which is constitute in the Cloak-and-dagger Jungle afterward defeating all 3 mechanical bosses. If the actor exits the Underground Jungle, Plantera becomes "enraged", gaining a significant boost to her stats.

Plantera has ii phases. In her first phase, she clings to solid blocks using vine-like hooks and fires Seeds (and eventually Toxicant Seeds). In her second form, Plantera has increased speed and moves more aggressively torwards the player. She will as well release numerous 'Plantera's Tenacle' minons that are attached to her main body.

In Expert Style , the seeds can go through walls and have slight homing, and extra Plantera's Tentacles are attached to each claw (3 on each) in her second stage, adding approximately 9 tendrils.

In one case Plantera is defeated, the Dungeon will automatically spawn stronger Hardmode enemies, such as the Paladin, and more varieties of boodle can be dropped. Additionally, the spread of Crimson, Corruption and Hallow are slowed to half.

Golem

Golem.gif

Golem is a large boss with a combined full of 39,000 / 58,500 / 74,586 health. Information technology is summoned by using a Lihzahrd Power Jail cell at the Lihzahrd Altar in the Jungle Temple. In order to admission the Jungle Temple, Plantera must be defeated to obtain the Temple Key.

Golem has two phases. During the showtime stage, its ii fists and its caput can be attacked. Like Skeletron, destroying the fists is not needed, just can be helpful. One time the head'south health is depleted, it begins flight higher up the body while shooting fireballs and eye beams, leaving the body open to attack. The body will spring around and punch madly in this phase. Defeating the torso will defeat Golem.

Duke Fishron

Duke Fishron is a mutant shark-sus scrofa-dragon hybrid with 50,000 / lx,000 / 76,500 health. He is summoned when a Truffle Worm is used as bait for fishing in the Body of water.

In his first phase, Duke Fishron will endeavour to ram the role player 5 times before either firing explosive bubbling or summoning Sharknados. In his second stage, Knuckles Fishron gains glowing optics and a heave to attack and defense. Although his ramming attacks remain the aforementioned, instead of shooting bubbles directly at the role player, he flies quickly around in circles, sending bubbles everywhere. Instead of summoning Sharknados in this stage, Duke Fishron summons larger Cthulhunados. These remain in place until Duke Fishron is defeated.

In Expert Mode, when Duke Fishron drops beneath 15% (9000 / 11475) wellness, he enters his third phase. In this phase, the screen turns nighttime, Duke Fishron becomes invisible, and only his glowing optics are visible. He teleports and tries to ram the actor with high speed a few times, before he teleports again.

Empress of Light

The Empress of Light is a Hallow-themed boss with 70,000 / 98,000 / 124,950 wellness. She tin can exist summoned from killing a Prismatic Lacewing, and is one of two Hallowed bosses present in the game. This dominate is meant to be a small gap in between Plantera and Golem, but tin exist fought later on or skipped altogether, as it is an optional fight. Even so, if the player fights her the moment she is available, they will face up a major difficulty spike and numerous set on patterns. This boss can likewise be fought in the solar day, which will make her "enraged", profoundly increasing her set on harm to an instant-kill, but will driblet the Terraprisma one time 100% of impairment is dealt during the day.

Lunatic Cultist

Lunatic Cultist.gif

The Lunatic Cultist is a comparably minor dominate with 32,000 / 40,000 / 76,500 health. It is summoned by killing the iv cultists, which reside at the entrance of the Dungeon after Golem is defeated. When the Lunatic Cultist is defeated, the Lunar Events will begin.

The Lunatic Cultist'southward attacks become more than powerful as it loses wellness. The Lunatic Cultist flies effectually randomly, cycling between shooting fireballs, creating a ball which shoots lightning at the thespian, shooting a giant snowflake which shoots ice shards around information technology, shooting shadowflames, and shooting 5 destructible projectiles twice in a row. The Lunatic Cultist volition also create faux copies of itself, which will summon a Phantasm Dragon when damaged. If a Phantasm Dragon is still alive and the player amercement these copies, it will summon an Ancient Vision instead. Waiting as well long to attack the existent Lunatic Cultist will besides crusade the Phantasm Dragon or Ancient Vision to be summoned.

In Proficient Mode, the Lunatic Cultist volition spawn Ancient Dooms forth with its other attacks.

Moon Lord

The Moon Lord is the final boss of Terraria, and drops a majority of the endgame items, such every bit the Meowmere. He also drops Luminite, an ore used to craft many endgame armor sets and tools. He is summoned by defeating all 4 of the Celestial Pillars from the Lunar Events, or past using a Angelic Sigil. He has a combined health of 145,000 / 217,500 / 277,311, the about health of any boss in the game.

Moon Lord has two hands and a head which must exist killed past attacking the optics on them, and when killed will release invincible True Eyes of Cthulhu. When the three optics are destroyed, the Moon Lord'due south core opens upward on his chest, which must then be destroyed to defeat the boss.

Moon Lord's hands shoot two projectiles at once which domicile onto the player, and summon phantom versions of the True Eye of Cthulhu and throwing them at the player. Moon Lord'due south peak eye will occasionally fire a Phantasmal Deathray that volition sweep across the entire screen. Being very deadly to players, information technology can be avoided by hiding nether solid blocks (it will laissez passer through blocks on the Desktop version Desktop version, Console version Console version, Mobile version Mobile version, and Nintendo Switch version Nintendo Switch version), or by trying to escape its wrath on a flying mount. When the Truthful Eyes of Cthulhu are released, the places where they used to exist will inflict minor contact damage. The True Eyes of Cthulhu will fire less damaging versions of many of the same attacks as they did when they were still enclosed inside the Moon Lord.

In Expert Style, Moon Lord's Phantasmal Deathray attack deals a lot more damage, enough to kill most players in one hit.

Issue bosses

Event bosses are classified every bit mini-bosses, except for the Angelic Pillars.

Dark Mage

The Night Mage is a mini-boss that appears during the concluding wave of the Old One's Army Tier 1 outcome. Information technology has 3 attacks, from hurling dark free energy at the player, to summoning a rune which heals nearby enemies in its vicinity or summoning multiple Old One'south Skeletons around it.

Ogre

The Ogre is a mini-boss that appears during the final wave of the Old One's Army Tier 2 event. The mini-boss has 3 attacks, consisting of flinging snot at its targets inflicting Oozed, leaping in the air creating a damaging shockwave when landing, and swinging its big social club at enemies in front of it.

Betsy

Betsy is a boss that appears during the last wave of the Old 1's Army Tier iii event. The wyvern attacks in similar style to Duke Fishron, dashing at the histrion and spiting streams of flames. She also has dissimilar attacks likewise, launching fireballs at its targets and summoning 2 Etherian Wyverns alongside information technology.

Flight Dutchman

The Flying Dutchman is the mini-boss of the Pirate Invasion. It will initially spawn after 65% of the invasion is completed. It spawns various Pirate enemies to assault the player, and has four cannons which fire cannonballs at that must be destroyed before it can die, similar to the Martian Saucer. The Flight Dutchman does not disappear later the invasion is over, but it volition explode if information technology has not been engaged before said ending occurs. Several Flying Dutchmen tin can appear at in one case.

Mourning Wood

Mourning Wood is a mini-boss that spawns during the Pumpkin Moon. It shoots flaming projectiles at the role player which laissez passer through blocks. Information technology likewise spits a jet of flaming spikes out of its caput which stay on the basis for a while, dealing fire damage on contact.

Pumpking

Pumpking is the 2d and final mini-boss in the Pumpkin Moon event. Multiple Pumpkings tin can be out at the same time, upward to 6 at the concluding fifteenth wave (or fifty-fifty more in multiplayer). The mini-boss possesses two arms with scythes which swing and fire projectiles at the player, similarly to Skeletron. It cycles through modes of attack from swinging at the thespian to firing jets of flaming spikes, indicated by the face carved in the pumpkin it uses as a caput.

Everscream

Everscream is a mini-dominate that can be institute during the Frost Moon event. Its attacks alter between firing pino needle projectiles, and dropping bouncing ornaments on the ground that burst into shards.

Santa-NK1

Santa-NK1 is a mini-boss that appears during the Frost Moon event. It attacks by chop-chop firing bullets from its chain gun at the thespian, launching presents that pelting and parachute from the sky and shooting rockets at the player which pass through blocks. Its face disappears to reveal a robotic one during its 2nd phase.

Ice Queen

Water ice Queen is the third and last mini-dominate that appears during the Frost Moon event. Multiple Ice Queens tin can spawn during the event. Her attacks involve spinning rapidly firing ice bolts in several directions, and shooting multiple ice waves at the histrion.

Martian Saucer

Martian Saucer.gif

Effect initiated by letting a Martian Probe Martian Probe escape after a player is detected

The Martian Saucer is a large flight mini-boss that spawns during the Martian Madness result. It has ii phases, the commencement phase requiring its turrets to be destroyed before its core tin be damaged. During its first stage, the saucer cycles through three attacks, wherein information technology either fires a barrage of lasers at the player, fires homing rockets or attempts to atomize the player with a big laser from its bottom. In Good Mode (all difficulties on tModLoader version tModLoader), once the turrets take been downed, the mini-boss begins to chop-chop chase the player, rapidly sweeping and firing its death ray upon them.

Solar Pillar

The Solar Colonnade is i of the 4 bosses that spawn during the Lunar Events that commencement once the Lunatic Cultist has been defeated.

After all iv Celestial Pillars are defeated, the Moon Lord will spawn.

The Solar Pillar itself doesn't do much to attack the actor, mainly summoning enemies instead, but it does cause solar fragments to rain not-stop from the sky. It is surrounded past a big, bulletproof strength field until 100/150 of its minions have been slain. The enemies it spawns are melee-based. It is highly recommended to stay on the ground, as the Crawltipedes it spawns only target airborne players. After 100/150 minions are killed, the forcefulness field around it will misemploy, assuasive players to attack it.

The Solar Colonnade spawns the post-obit enemies:

  • Selenian
  • Drakanian
  • Corite
  • Sroller
  • Crawltipede
  • Drakomire

Nebula Pillar

Vortex Pillar

Stardust Pillar

Old-gen console version and Nintendo 3DS version exclusive

Ocram

Ocram.gif

Ocram is a boss that exists on the Old-gen console version Old-gen console version and Nintendo3DS Nintendo 3DS version version of Terraria. Information technology is more often than not considered the hardest boss of those versions. It is summoned by using a Suspicious Looking Skull. The boss attacks by lunging at the player, firing barrages of lasers and summoning Servants of Ocram. Subsequently information technology has taken enough impairment, it switches to its 2d phase, thus increasing its attack rate and damage. Furthermore, its attacks are now initiated closer to the thespian.

Nintendo 3DS version exclusive

Lepus

Lepus.png

Lepus is a big, rabbit-like, Easter-themed boss exclusive to the Nintendo3DS Nintendo 3DS version version of Terraria. It is summoned with the Suspicious Looking Egg, which is dropped past Corrupt Bunnies and Diseaster Bunnies during the Easter season. Lepus itself volition also drop a Suspicious Looking Egg on its decease. Lepus lays two types of Easter Eggs: pocket-sized ones that hatch Diseaster Bunnies, and bigger ones that hatch some other weaker Lepus. These eggs tin can be damaged and destroyed by the player before hatching. A maximum of 5 Lepus can be spawned from the large eggs laid by the original Lepus, and afterward there are 5, no more large eggs will exist laid. Simply the concluding remaining Lepus volition drop items. Its drops include the Suspicious Looking Egg, Egg Cannon, and Boots of Ostara.

Turkor the Ungrateful

Notes

  • Boss classification is determined equally follows:
    • Bosses: boss = true in Terraria'south source lawmaking;
    • Mini-bosses: the other trophy-dropping characters.
  • The condition messages that appear when the bosses are nearly to spawn are equally follows:
    • Eye of Cthulhu: "Yous feel an evil presence watching y'all..."
    • Eater of Worlds and Brain of Cthulhu: "A horrible arctic goes down your spine..." afterward the first and "Screams echo around you..." after the second Shadow Orb/Crimson Heart is broken. The third only produces a standard summon message.
    • The Destroyer: "You feel vibrations from deep beneath..."
    • The Twins: "This is going to be a terrible night..."
    • Skeletron Prime: "The air is getting colder effectually you..."
    • Moon Lord: "Impending doom approaches..."
  • Equally of 1.2.iii, worlds generated in earlier versions, in which a player defeated all mechanical bosses earlier upgrading, will non have those bosses register as defeated; for instance, Plantera's Bulbs will not spawn, and the Steampunker will not arrive.
  • There are currently 34 different/unique bosses ( 31, 29, 19, 21) in the game.
  • Some enemies are specially hard to defeat, still are not classified equally bosses. These include:
    • Dreadnautilus
    • Dungeon Guardian
    • Goblin Summoner
    • Ice Golem
    • Mothron
    • Sand Elemental
    • Paladin

Achievements

Achievement Slayer of Worlds.png

Achievement Exterminator.png

Achievement Back for Second.png

History

  • Desktop 1.4.3:
    • Added Deerclops.
  • Desktop 1.4.0.i:
    • Added Queen Slime and Empress of Low-cal.
    • Martian Saucer is no longer considered a boss internally.
  • Desktop one.3.4: Added Nighttime Mage, Ogre and Betsy.
  • Desktop 1.3.0.5: Added Angelic Sigil, used to summon Moon Lord.
  • Desktop ane.3.0.ane:
    • Added Lunatic Cultist and Moon Lord.
    • New mini-bosses for the Pirate Invasion, the Martian Madness and the Lunar Events.
    • All regular bosses are more than difficult and driblet new items in Skillful Fashion.
  • Desktop ane.2.4: Added Duke Fishron.
  • Desktop one.ii.iii.i:
    • Mechanical bosses no longer spawn randomly if another boss is live (multiple bosses can still exist summoned manually).
    • Hardmode bosses volition no longer spawn if no player is higher up ground.
  • Desktop 1.2.3:
    • Diverse boss changes and/or bug fixes.
    • Mechanical bosses are now slightly more difficult.
    • Boss summoning items are no longer wasted by using them after that boss has spawned.
    • Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a non-Hardmode globe.
  • Desktop 1.2.ane.2: Some Plantera and Destroyer changes.
  • Desktop 1.2.1.ane: Mechanical bosses will no longer spawn during Pumpkin Moons.
  • Desktop ane.2.i: Reduced the chance for a mechanical boss summoning item to drop during Hardmode.
  • Desktop one.two.0.iii:
    • Hardmode Crimson, Corruption, and Hallow spread is now slowed afterwards killing Plantera instead of whatsoever mechanical dominate.
    • Slightly increased gamble for a Solar Eclipse to happen after defeating a mechanical boss.
  • Desktop 1.two:
    • Added 4 bosses: Encephalon of Cthulhu, Queen Bee, Plantera, and Golem.
    • Each dominate has a rare chance to drop a placeable boss bays.
    • Hardmode bosses have a chance to spawn on their own to assistance players progress through the game.
    • Current hardmode bosses now exercise slightly less impairment and have had their wellness decreased.
  • Desktop 1.1: Added 4 bosses: Wall of Mankind, The Twins, The Destroyer, and Skeletron Prime (the three mechanical bosses are Hardmode upgrades of the original ones).
  • Desktop one.0.4: Added Male monarch Slime.
  • Desktop-Release: Introduced Heart of Cthulhu, Eater of Worlds and Skeletron.
  • Mobile 1.3.0.7: Removed Lepus and Turkor the Ungrateful.
  • Mobile 1.1.6255: Added Turkor the Ungrateful.
  • Mobile i.ane.91: Introduced Lepus.

snellmanis1986.blogspot.com

Source: https://terraria.fandom.com/wiki/Bosses

0 Response to "How to Encounter Water Queen Again"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel